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Ultima online forever magery training
Ultima online forever magery training






These days, you can hit 200% easy with loot/reforged (that is likely to have obscene Mana Regen levels). but it would have been an expensive suit for a non-combat character (even if it was one of the cursed AoFs). After all, back then, you might have been able to squeeze out 160-180% LRC on a suit with an AoF, Pendant of the Magi, Stitcher's Mittens, etc. While that was shot down then (rightly so), it would be totally wrong to do now. Over a decade ago, one of the devs brought up a possibility of having LRC affect inscription (for the regs, not the blank scrolls was also mentioned for alchemy) at a "Real total-100" level. These sorts of failures could be ascribed to reagent mismanagement, such as looking for them in the wrong spot, or misgrabbing the wrong ones. Perhaps an inscription failure would only use reagents 80% of the time.

ULTIMA ONLINE FOREVER MAGERY TRAINING FULL

  • Keep ignoring the scribe's LRC property and have him use the full ingredients.
  • ultima online forever magery training

    The cost of making an 8th circle scroll would go down from 50 to 40, a 7th circle down from 40 to 30, etc. The scribe's LMC property would still be non-functional, however. This future mana would be deducted from the mana cost of inscribing a scroll, assuming the end user has no LMC. The end-user's LMC property would lower this cost proportionately. Using a recall scroll, such as in a runebook charge, would cost 5.5 mana (normally 11 to cast, 0 currently as a scroll). I think INT has a lower bound of 10, so every character should be capable of this.

  • Have the scroll end user provide up to 10 mana, or 50% of the spell's mana cost, whichever is lower.
  • Yes, a player should be calm before commencing meditation, but not at the cost of adding new aggravation. Don't double down on the delay if a player attempts to activate it prematurely. How about, when peaceful, 6 seconds since last activity besides walking and the like, but 12 seconds if engaged in battle. That's a clear sign this needs to be simplified. You have made the rules for activating Meditation so ponderous that providing such visual indication is probably too much work. Usually the EC does a very good job of indicating when a skill becomes available. His current success rate on 8th circle scrolls is 38.2%, so he fails a lot. The whole process was too obnoxious for words, and within those 15 seconds he would have over 50 mana anyway and was ready to attempt scribing the next scroll. Sometimes even that wasn't enough (I guess I counted too fast), and the 2nd delay was activated. Until I stopped bothering with active Meditation, I was doing a slow count to 15 ("one one hundred, two one hundred" etc) before activating it. If you try to activate it too quickly, yet another delay is added on top of your original delay. I would not call that useless, except that turning on active meditation after scribing has a long wait period with no visual indication of when you can actually use it.

    ultima online forever magery training

    So instead of the effective rate being doubled, it only increases by 10/35, or a little less than 29%. Turning on active Meditation doubles its effect, raising the sum to 45.

    ultima online forever magery training

    So his total MR is normally 21 + 10 + 4, or 35. Similarly, every 20 points of Focus is another 1 MR. As I understand how it all works, every 10 points of Meditation is effectively 1 MR in addition to the MR property. First of all, with 21 MR, there is little difference in mana gain rate between passive and active Meditation. It is the heart of what makes training inscription feel as if it is designed to be obnoxious. Note that Paper doesn't bother with active Meditation any more.






    Ultima online forever magery training